Time Scale: 4 months
Group Size: 7
Languages: C#
Software: Unity, Visual Studio
Project Type: University
1 of 3 programmers, contributed various components such as inventory management + UI, resource collection, resource pooling, npc movement and world design.
Time Scale: 1 week
Group Size: 4
Languages: C#
Software: Unity, Visual Studio
Project Type: Personal
Group entry to the Global Game Jam 2024. 1 of 2 programmers, responsible for handling the immersive audiance interaction animations, Callouts, Spotlight effect and scene transitions (tho due to time constraints these did not make it to the final build).
Time Scale: 3 weeks
Group Size: 4
Languages: GDScript
Software: Godot
Project Type: University
1 of 2 programmers for a univerity project, contributed various components such as player movement, gun rotation, bullet functionality, zombies, ghost and level design.
Time Scale: 3 months
Group Size: solo
Languages: Blueprints
Software: Unreal Engine 5
Project Type: Univeristy
Assignment artefact for a first year module, created a third person camera system in UE5 with relative player rotation and movement (left/right and forward/backward are always in relation to camera-facing direction) to create a robust, modular and polished template. For marks it also included a double jump & dash function.
Time Scale: 1 month
Group Size: 6
Languages: Blueprints
Software: Unreal Engine 5
Project Type: University
solo programmer for a univerity project, implimented many elements such as player control & camera, collectables, scoring, technical art and world design.
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