Joe Mcdonnell (JDMdev)

Projects


Concrete meets bricks

Potion Profiteer

Time Scale: 4 months
Group Size: 7
Languages: C#
Software: Unity, Visual Studio
Project Type: University

1 of 3 programmers, contributed various components such as inventory management + UI, resource collection, resource pooling, npc movement and world design.

Concrete meets bricks

Stand-Up Simulator

Time Scale: 1 week
Group Size: 4
Languages: C#
Software: Unity, Visual Studio
Project Type: Personal

Group entry to the Global Game Jam 2024. 1 of 2 programmers, responsible for handling the immersive audiance interaction animations, Callouts, Spotlight effect and scene transitions (tho due to time constraints these did not make it to the final build).

Concrete meets bricks

Van Hellsing

Time Scale: 3 weeks
Group Size: 4
Languages: GDScript
Software: Godot
Project Type: University

1 of 2 programmers for a univerity project, contributed various components such as player movement, gun rotation, bullet functionality, zombies, ghost and level design.

Concrete meets bricks

UE5 third-person player control system

Time Scale: 3 months
Group Size: solo
Languages: Blueprints
Software: Unreal Engine 5
Project Type: Univeristy

Assignment artefact for a first year module, created a third person camera system in UE5 with relative player rotation and movement (left/right and forward/backward are always in relation to camera-facing direction) to create a robust, modular and polished template. For marks it also included a double jump & dash function.

Concrete meets bricks

Feathers & Shadows

Time Scale: 1 month
Group Size: 6
Languages: Blueprints
Software: Unreal Engine 5
Project Type: University

solo programmer for a univerity project, implimented many elements such as player control & camera, collectables, scoring, technical art and world design.


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